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Series context

A StarCraft field glossary: the words you meet first

Places, powers, people and hardware, defined without giving away campaign endings — plus the handful of terms that reliably get used wrongly.

StarCraftCommand editorial Reviewed by Nikolas Gottschalk · 24 Sep 2026 Prepared 9 min read
Original concept art: rows of blank enamel plates on a worn riveted metal wall, lit by one hooded lamp
Original editorial concept art, generated for this site with Recraft V4.1 and selected by the editor. Not game footage, not a screenshot and not an official Blizzard image.

How this glossary is built

Every entry here is written to be safe to read before you have played anything. Where a term’s full meaning is a plot point, the entry says what the term is and stops — you will find “the psionic operative at the centre of the original story” rather than an account of what happens to her.

Two habits will save you more confusion than any single definition. Check the era. This universe runs across decades and several changes of government, so a statement about who rules what is only true of its own period. And check whether a word names a species or an institution — the most common mistakes in StarCraft coverage are all that one error.

Longer explanations live on their own pages: Terrans, Zerg, Protoss and the campaign timeline.

Places

Worlds and regions you will hear named repeatedly. [A] [B] [C]
TermWhat it means
Koprulu SectorThe region of space the series takes place in — far from Earth, settled by accident, and where all three species end up in the same room
TarsonisThe capital world of the old human order, the Confederacy of Man
KorhalArcturus Mengsk’s homeworld, later the capital of the Terran DominionIts principal city is Augustgrad
MoriaHome of the Kel-Morian Combine: mining, cartels and private security
UmojaHome of the Umojan Protectorate, the human power that kept its distance
Mar SaraA small, hot Confederate colony. Where the original campaign starts
CharA volcanic world that becomes the Swarm’s foothold in human space
AiurThe Protoss homeworld, and the thing most Protoss decisions are ultimately about
ShakurasThe world of the exiled Dark Templar
ZerusThe world the Zerg came from, long before the Swarm reached this sector

Powers and organisations

Who commands whom. Several of these do not exist for the whole series — always ask which era a claim is about. [A] [B] [C]
TermWhat it means
Confederacy of ManThe old human government, centred on Tarsonis. Rich, corrupt, and in charge when the story opens
Terran DominionThe empire Arcturus Mengsk founds after the Confederacy falls. Not a synonym for “the Terrans”
Sons of KorhalMengsk’s insurgent movement before it became a state
Kel-Morian CombineAn industrial cartel with its own armed forces. Interested in ore, not ideology
Umojan ProtectorateA smaller, independent human state
Raynor’s RaidersJim Raynor’s irregular force. A few ships and a grievance
United Earth Directorate (UED)Earth’s government, which eventually sends its own fleet into the sector
The SwarmThe Zerg as a whole, organised into broods under a single directing will
ConclaveThe Protoss ruling body, drawn from the Judicator caste
Templar / Khalai / JudicatorThe Protoss castes: warriors, builders and workers, rulers
Dark Templar (Nerazim)Protoss who refused the Khala and were exiled for it. A schism about consent, not a villain faction
DaelaamThe name for the reunited Protoss of the StarCraft II era, Khalai and Nerazim together

People, introduced without their endings

Who they are when you first meet them. What becomes of them is the campaigns’ business. [A] [C]
NameWho they are
Jim RaynorA colonial marshal who ends up a rebel commander. The series’ nearest thing to a decent man, and its most reliable point of view
Sarah KerriganThe psionic operative at the centre of the whole story. Everything about her afterwards is a spoiler
Arcturus MengskLeader of the rebellion against the Confederacy, and founder of the Dominion. Not the hero of that sentence
Valerian MengskHis son. A StarCraft II figure, and a more complicated one than his father
TassadarA Protoss Templar commander ordered to do something he judges to be wrong
ZeratulA Dark Templar. The series uses him to say the things nobody wants to hear
ArtanisA younger Protoss commander who becomes the leader of his people in StarCraft II
The OvermindThe single mind directing the Swarm in the original game
AmonThe antagonist of the StarCraft II trilogy, and older than any of the three species’ current arrangements
Xel’NagaThe ancient species that shaped both the Protoss and the Zerg. Long gone, and not done with the sector

Hardware, biology and the two resources

The things on screen. [B] [C]
TermWhat it means
Minerals and vespene gasThe two resources. Minerals are mined from crystal fields, vespene is tapped from geysers — which is why every Terran base looks like a refinery
CMC power suitThe sealed armour a Terran marine lives inside. Industrial, heavy, and the reason a marine is dangerous
C-14 gauss rifleThe marine’s weapon: metal spikes accelerated down a magnetic rail. Named by the developers for the announced game [D]
Siege tankA Terran vehicle that plants itself and becomes artillery, at the price of not being able to move
BattlecruiserA Terran capital ship. In StarCraft II one of them, the Hyperion, is effectively a location
GhostA Terran psionic operative: cloaking and a long rifle, with an unpleasant institutional history behind the training
Neural resocialisationThe Confederate practice of rewriting a convict’s personality into an obedient soldier. Mentioned in passing, and worth not skipping past
CreepThe living carpet Zerg structures grow on, and mostly cannot function without
Drone, zergling, hydralisk, mutalisk, ultraliskZerg strains: the worker that mutates into buildings, the fast swarmer, the acid-spitter, the flyer, and the very large one
OverlordThe floating Zerg creature that carries the Swarm’s control to the ground. An antenna, not a leader
CerebrateA Zerg sub-mind relaying the Swarm’s will to one brood
KhalaThe Protoss psionic communion that ended their civil war, and organised everything afterwards
Pylon / warp gateProtoss power and transit: structures arrive already built, and stop working when the power grid does
Psi bladeThe energy blade a Protoss warrior fights with
The VoidThe energy the Dark Templar learned to use in exile. Also, later, a proper noun worth paying attention to

Five terms that are usually used wrongly

Each of these turns up in coverage, in forum arguments and in AI-generated summaries, and each of them is simply an error.

  1. “Terran” does not mean “Dominion”. Terran is the species. The Dominion is one government, founded partway through the story, and humans spend a great deal of the series fighting it.
  2. The Zerg are not mindless. They act on a single directing will, and who holds that will changes across the series. “What the Zerg want” has a different answer per era, which is why two accurate summaries can look contradictory.
  3. The Protoss are not one culture. The split between the Khala and the Dark Templar is a genuine schism about whether a mind may be closed, and it drives most Protoss plots.
  4. “Dominion” is not the new game’s subtitle. It is the title of the reveal cinematic. The announced game carries no number and no subtitle at all — the mix-up is so common we gave it its own page. [E]
  5. A unit name is not a feature. Zerglings, mutalisks and overlords have been named for the announced game, and Protoss architecture is described as hidden in the cinematic. [D] That is a pointer to what is in the fiction, not a confirmed enemy list, and no gameplay has been shown at all.

If a summary of this universe fails any of the five, treat the rest of it carefully.

Change history

  1. First published version. Written because the reading route recommended a glossary that did not exist. Entries are deliberately written to stop short of campaign outcomes, so the page is safe before a first playthrough.
Editorial status

Read and released by a named editor before publication. This page describes the released games of the series. Where it touches the announced game, the statement it rests on is attributed and dated; nothing here is an account of firsthand play of the unreleased game.

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